SCRAP is a total-conversion mod for StarCraft 2, designed and implemented entirely by me.
I created the core mechanics, the unit designs, and the map layout.
I am currently working on balance and content updates, single player, and a tutorial/tips mode
SCRAP has 2 custom-designed factions, the Dendrites and the Fabricators. Each one has a unique harvesting style, unique population cap, and their own core asymmetrically-designed systems. Currently the mod uses stock StarCraft 2 assets.
S.C.R.A.P. Is a limited-resource full conversion mod for StarCraft 2 featuring custom mechanics, races, and gameplay. Fight as the multifarious Dendrites or the mobile Fabricators to win the war for resources on an abandoned planet.
Currently, SCRAP is on the third iteration of its map. I plan to release at least one more complete redesign.
I created SCRAP in accordance with several personal theories I am developing regarding competitive strategy gaming. It is objective driven, focused on denial as much as destruction, and has branching decisions in its tech tree to allow for experientially different replays.
A screen capture of part of the map