










SCRAP is a total-conversion mod for StarCraft 2, designed and implemented entirely by me.
I created the core mechanics, the unit designs, and the map layout.
There is a 1v1 mode, a single player experience, and co-op version all in the same map

Worked with 4 concept artists and a modeler/rigger/animator to produce custom models and animations for almost every unit and building in the game

SCRAP has 2 custom-designed factions, the Dendrites and the Fabricators. Each one has a unique harvesting style, unique population cap, and their own core asymmetrically-designed systems.

S.C.R.A.P. Is a limited-resource full conversion mod for StarCraft 2 featuring custom mechanics, races, and gameplay. Fight as the multifarious Dendrites or the mobile Fabricators to win the war for resources on an abandoned planet.

Currently, SCRAP is on the third iteration of its map. I plan to release at least one more complete redesign.

I created SCRAP in accordance with several personal theories I am developing regarding competitive strategy gaming. It is objective driven, focused on denial as much as destruction, and has branching decisions in its tech tree to allow for experientially different replays.